An Introduction to Robotlegs AS3 Part 3: Services
This is the third part in the introductory series covering Robotlegs AS3 here on InsideRIA. In the first part in the series we learned what Robotlegs AS3 is and had a brief "HelloWorld" introduction to the Robotlegs Context and Mediator classes. In the second part we explored Models. This article is going to expand on those concepts and introduce Services.
If you missed the first two parts I recommend looking at them first:
What is a Service?
The name of this website is InsideRIA. A Service is your application's link to the I in RIA. Services provide your application an API to access web services, data sources, and other applications. This could be accessing the Twitter API, your company/client's web server, the file system, or a host of other sources of data outside of your application.
A Service makes remote calls and parses the results. After the results are parsed, the service will notify the rest of the application that data is ready and/or update a Model with the results. We want external data to live as short of a life as possible within our applications. As soon as we get the results, they are converted to a format that is specific to the application domain. This might be XML, JSON, or typed Objects from an AMF source. When we are working in a "controlled" environment, meaning the server-side mid-tier is within our control, sometimes we can avoid parsing altogether because the returned objects are already part of the application domain. In many situations we are accessing third-party servers and receiving "foreign" data. This is what we want to parse.
Let's make something!
So with the definition behind us, lets look at how a Service functions within a Robotlegs AS3 application. This example is going to make use of the basic Twitter Search API.
The diagram above is the general overview of how our service will function. It receives a request, asks the server for some data, parses the results, and notifies the rest of the application. The requests are generally made from Mediators and Commands. In this example, we are going to keep it simple and make requests to the service from a Mediator. In the next article we will talk about how Commands are a great place to access services. Let's take a look at the finished widget and then build it from the ground up.
An Introduction to Robotlegs AS3 Part 1: Context and Mediators
We are presented with lots of choices these days when it comes to frameworks for Actionscript 3 development. This is a good sign. The open source community is alive and vibrant, and tools that make development easier are a good thing. Over the course of the last year Robotlegs AS3 has seen rapid growth in adoption. It is being leveraged by major media corporations, independent game developers, startups, and enterprises of all sizes.
This is the first in a series of Robotlegs articles that will appear here on InsideRIA. In the coming weeks, more articles in the series will detail core Robotlegs concepts and work through some more advanced concepts involving third party utilities and libraries built to interact with them.
This article uses Flex. Don't worry straight AS3 developers, the second part uses an example that is pure AS3.
What is Robotlegs?
Simply put, Robotlegs is a mechanism for wiring your objects together. ObjectA needs to talk to ObjectB. ObjectA doesn't want, or need, to know that ObjectB even exists. How can they communicate? The simple answer is through Events. With Flash, we have a native event system that is used to facilitate this sort of communication. Likely you use Events on a daily basis. Objects on the display list communicate via events, and event bubbling allows distant objects to receive messages from other display objects. What about objects that aren't on the display list? This is where a framework such as Robotlegs can really make life easier for you.
At its core, Robotlegs is a set of modular utilities and interfaces that provide tools to ease these communication tasks, reduce repetitive coding tasks, and manage dependency injection within your application. In addition to this core set of tools, Robotlegs provides a lightly prescriptive MVC+S (Model, View, Controller, and Service) implementation to get you started. If you have any experience with PureMVC you will quickly recognize the use of Mediators and Commands within the Robotlegs MVC+S implementation. If not, don't worry, we will be looking at these classes in more depth soon.
This article is going to give an overview of Robotlegs through a simple "Hello World" example. You will probably look at the example and say, "Eh? I could have done this in a single MXML file without all the hassle!" While probably true with a trivial example, keep in mind that on a large project this structure quickly becomes invaluable. That is the benefit of development with a framework in general. It allows us to effectively communicate concepts and understand a code base much quicker than a slapped together application with no patterns and practices.
This is not going an exhaustive dissection of Robotlegs, but hopefully it is enough to spark your interest. I've posted resources at the end of the article for further investigation. That said, let's look at some code!
360|Flex Denver 2011
I'm incredibly humbled and excited to be speaking at 360Flex this year in Denver, CO. Last year in San Jose was my first trip to the event and it was really a great experience. 3 days jam packed full of learning and connecting with fellow developers.
This year I am going to be delivering an introduction to the Parsley framework. I've been using Parsley extensively for the last 7 months and have really enjoyed the experience. So if you have a hand in building RIAs large enough to need a robust modular framework, this talk will likely give you an idea of how Parsley might fit that bill.
More than the knowledge transfer at these events, I really love the connections that it allows. In my day to day life I feel a bit isolated, and while I truly love working from my home office, gatherings like 360|Flex fill a much needed nerd-to-nerd void. So get your tickets and lets connect at 360|Flex!
IntelliJ Idea Flex and Actionscript 3 Workflow: [Part 1] Creating a Flex Project
I've been using IntelliJ Idea 9 quite a bit in both production and personal work lately. It is a great IDE, with lots of useful features. This is going to be a series of short screencasts that highlight the workflow in Idea for Flex/Actionscript development. The first is a quick introduction and how to set up a Flex project. If you have any questions or requests for future videos in the series please feel free to leave them in the comments.
direct link to the video (42mb QT)
Resources
IntelliJ IDEA EAP Download Page
Jesse Freeman's IDEA Workflow series on InsideRIA
Robotlegs, AS3-Signals and the SignalCommandMap Example
Robotlegs and AS3-Signals play really well together. Both apply solid object-oriented principles to accomplish their respective goals. Signals is extremely well suited for automated Dependency Injection. By combining Signals and Robotlegs you are able to eliminate the use of Flash Events in the framework layer of your application. Eliminating Events means eliminating the ambiguity that can accompany Events and their String registry based approach to the Observer pattern. Signals provides a strongly-typed object-oriented approach to this same pattern.
With the standard Robotlegs MVCS implementation you leverage the events provided by Actionscript 3 to communicate amongst the various actors of an application. From models and services dispatching notifications of their actions to triggering commands, events are a core piece of the implementation. To facilitate the use of Signals within MVCS it was necessary to create an extension to allow for Signals to be registered as Command triggers. This need spawned the SignalCommandMap utility.
The SignalCommandMap extends the normal MVCS context and creates a SignalContext. The SignalContext instantiates and provides access to the SignalCommandMap alongside the other maps that are standard to Robotlegs. The SignalCommandMap allows you to map Signal classes and instances to commands that will be executed when the Signal dispatch() method is called. The value objects that are passed in the dispatch are then injected into the command alongside any other mapped injections you have created.
Let's take a look at a simple example that makes use of the SignalCommandMap and discuss some of the underlying code to see how it works:
Robotlegs Image Gallery Example using AS3-Signals and the Presentation Model
Jason Crist posted a thought provoking request for his upcoming presentation comparing Robotlegs and Swiz. He's got a clever knack for stirring the framework ant pile and getting developers eyes off their IDEs long enough to discuss their passions. In this case the developers include Ben Clinkinbeard, Shaun Smith, Jesse Warden and myself.
These conversations are always good natured. While we work on (or use) "competing" frameworks there is always a sense of mutual respect. We like our tools but have obvious inclinations towards the projects that we've invested our hearts and souls into.
Ben Clinkinbeard has pointed out (several times!) that Robotlegs is all about extending the MVCS classes. My stock answer is that there is a clear separation between the framework and the concrete MVCS implementation. To paraphrase Ben, "Well show it to me then!"
All of the "official" Robotlegs examples are making use of the MVCS implementation. Why? Because it is solid, recognizable, and fairly easy to get one's head around. It provides a common ground for developers and a set architectural structure which is a huge advantage in any team environment. It is important to make the distinction between the framework and the MVCS implementation. What does that even mean? At the core, Robotlegs is a modular set of tools to provide a convenient mechanism for wiring applications. Robotlegs is not doing class reflection. Robotlegs is not an automated dependency injection solution. Robotlegs is an adapter to a dependency injection solution,by default the lightweight SwiftSuspenders library. Through a set of tools, namely the MediatorMap, CommandMap, ViewMap, and the injection adapter Robotlegs provides a robust starting place to begin coding your application.
The MVCS implementation is a set of base classes loosely modeled on PureMVC. At the heart of the implementation is the Context. The Context creates instances of the various mapping classes, the injection adapter, and gives the developer a centralized IEventDispatcher that can be used for messaging between application tiers.. The other three classes, Actor, Mediator, and Command, reduce boiler plate and provide convenient access to injected dependencies typically used in the the MVCS tiers.
What if you hate PureMVC, don't want to extend any framework classes, or generally just want to work in a different way outside of a prescribed MVCS architecture?
No problem.
Here's the deal. Robotlegs, the framework, is a set of interfaces. You can effectively do whatever you want with these interfaces. You can make use of the base concrete implementations of the core interfaces, use a class from the MVCS implementation, implement your own concrete classes based on the framework core, bring in other libraries or any combination you can think of. In terms of a framework, Robotlegs can be whatever you want/need it to be.
Man Joel, that was a long intro. Where's the freaking code??!?
Continuous Scrolling Thumbnail Component for Flex
This post continues to be the most popular on this space after a year and a half. I've never been particularly fond of the implmenetation. Tightly coupled to very specific data sets and not really anything like a Flex component. It is setup more like an application (because it was pulled out of an application and generalized).
I've finally found the opportunity to rewrite the continuous scrolling thumbnail view portion of the slideshow and I am much happier with the results. Now, instead of resembling an application it is structured like a standard Flex 3 List based component. You supply it with a dataProvider and an itemRenderer (IListItemRenderer) and it acts as you would expect it to.
This approach is much nicer, as the data is cleanly decoupled from the component implementation and it opens up the doors for reuse.
The code is available on Github. If you have any suggestions or would like to add to the component, fork it and let me know!
Robotlegs MVCS: Walkthrough of an AIR Twitter Client
Here is the "completed" project on Github.
This is a roughly 25 minute walkthrough of wiring together a Twitter client using the Robotlegs AS3 Micro-Architecture MVCS implementation. It covers setting up the context, using commands, mediating composite view component, granular view component mediation, and retrieving data from a service.
Apologies in advance for the ambient noise. 4 kids, 2 dogs, and a busy wife does not make the perfect sound booth
I am considering expanding on this example and creating a start to finish video series creating a full Twitter client with Robotlegs. This would cover the actual component building, wiring everything together, working with data models (local storage, etc), and refining the application to use the advanced features available with the Twitter API using TDD the whole time for development. Is this something that you'd be interested in?
Robotlegs IoC/DI Flex Framework Examples Updated
Live demos are available on robotlegs.org here
Acme Widget Factory:
The Acme Widget Factory is modular example and deals with loading multiple modules into a shell and communicating between those modules. The shell and each module has its own context.
Lazy Stack:
Lazy Stack is an example of deferred instantiation of Flex components, and how this is handled by the Robotlegs framework.
Wheres Window:
Where's Window is a simple example to show how to mediate and communicate between a set of instances of the same view component that have individual mediators. In this case, the view components are windows in an AIR application. This uses a proxy to register and manage the currently open unique windows. I am going to write a more detailed breakdown of this particular example soon.
The Elevator Pitch
Robotlegs is an IoC/DI container that is modeled on the PureMVC application structure. It is designed to be MVCS, model-view-controller-service, providing metadata dependency injection across these layers. While following the well organized approach of PureMVC, it eliminates the use of framework singletons and takes full advantage of the Flash Platform to keep the dreaded boiler plate code to a minimum. Eliminating these singletons makes unit testing and TDD much easier, which can be a real struggle when trying to isolate classes for testing where these singleton dependencies exist. Robotlegs is fast, clean, and perhaps more importantly fun to work with. There is a smorgasbord of architectural frameworks available for Flex/AS3, but Robotlegs is worth a look even if you are sick of looking at architectural frameworks.

Unit Testing: IoC/DI, Robotlegs and FlexUnit 4
I've been reviewing the various IoC containers available for Flex/Actionscript. One of the benefits of IoC and DI is that it greatly facilitates unit testing. By injecting our dependencies into our applications actors, we are effectively isolating them from the other classes that make the application function. "So what?"
In computer programming, unit testing is a software verification and validation method in which a programmer tests that individual units of source code are fit for use. A unit is the smallest testable part of an application. In procedural programming a unit may be an individual program, function, procedure, etc., while in object-oriented programming, the smallest unit is a class, which may belong to a base/super class, abstract class or derived/child class.
Ideally, each test case is independent from the others: substitutes like method stubs, mock objects, fakes and test harnesses can be used to assist testing a module in isolation. Unit tests are typically written and run by software developers to ensure that code meets its design and behaves as intended. Its implementation can vary from being very manual (pencil and paper) to being formalized as part of build automation. -wikipedia unit testing entry
To effectively unit test classes, we want them to be as isolated as possible. The class needs to stand on its own and have its functionality vetted to ensure that it behaves as expected. When we start to test how our classes behave together, we have entered the land of integration testing. Integration testing is a worthwhile pursuit also, but before we get to that point, we really want to ensure that our classes are solid by themselves.
Using the example in this Robotlegs Image Gallery demonstration, we are going to test a couple of the classes that make up the application. The demo isn't complex. It has a very simple model, a single service, and just a few views. In fact, it might even seem like a waste of time to unit test a simple example such as this, but the concepts are applicable to larger applications where the benefits of this type of testing really start to pay off.
FlexUnit 4 is the framework that is used here. It provides very handy asynchronous testing, meta data support, and a whole bucket of stellar features that I won't even begin to scratch the surface of. FlexUnit 4 also comes with a graphical testrunner interface:





















