14
Feb/10

Robotlegs, AS3-Signals and the SignalCommandMap Example

Robotlegs and AS3-Signals play really well together. Both apply solid object-oriented principles to accomplish their respective goals. Signals is extremely well suited for automated Dependency Injection. By combining Signals and Robotlegs you are able to eliminate the use of Flash Events in the framework layer of your application. Eliminating Events means eliminating the ambiguity that can accompany Events and their String registry based approach to the Observer pattern. Signals provides a strongly-typed object-oriented approach to this same pattern.

With the standard Robotlegs MVCS implementation you leverage the events provided by Actionscript 3 to communicate amongst the various actors of an application. From models and services dispatching notifications of their actions to triggering commands, events are a core piece of the implementation. To facilitate the use of Signals within MVCS it was necessary to create an extension to allow for Signals to be registered as Command triggers. This need spawned the SignalCommandMap utility.

The SignalCommandMap extends the normal MVCS context and creates a SignalContext. The SignalContext instantiates and provides access to the SignalCommandMap alongside the other maps that are standard to Robotlegs. The SignalCommandMap allows you to map Signal classes and instances to commands that will be executed when the Signal dispatch() method is called. The value objects that are passed in the dispatch are then injected into the command alongside any other mapped injections you have created.

Let’s take a look at a simple example that makes use of the SignalCommandMap and discuss some of the underlying code to see how it works:

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Source available on Github (zip)

28
Jan/10

Robotlegs on RIA Radio with Shaun Smith and Myself

Shaun on I were on episode 6 of RIA Radio to talk about Robotlegs. Check it out!








16
Jan/10

Robotlegs Image Gallery Example using AS3-Signals and the Presentation Model

Jason Crist posted a thought provoking request for his upcoming presentation comparing Robotlegs and Swiz. He’s got a clever knack for stirring the framework ant pile and getting developers eyes off their IDEs long enough to discuss their passions. In this case the developers include Ben Clinkinbeard, Shaun Smith, Jesse Warden and myself.

These conversations are always good natured. While we work on (or use) “competing” frameworks there is always a sense of mutual respect. We like our tools but have obvious inclinations towards the projects that we’ve invested our hearts and souls into.

Ben Clinkinbeard has pointed out (several times!) that Robotlegs is all about extending the MVCS classes. My stock answer is that there is a clear separation between the framework and the concrete MVCS implementation. To paraphrase Ben, “Well show it to me then!”

All of the “official” Robotlegs examples are making use of the MVCS implementation. Why? Because it is solid, recognizable, and fairly easy to get one’s head around. It provides a common ground for developers and a set architectural structure which is a huge advantage in any team environment. It is important to make the distinction between the framework and the MVCS implementation. What does that even mean? At the core, Robotlegs is a modular set of tools to provide a convenient mechanism for wiring applications. Robotlegs is not doing class reflection. Robotlegs is not an automated dependency injection solution. Robotlegs is an adapter to a dependency injection solution,by default the lightweight SwiftSuspenders library. Through a set of tools, namely the MediatorMap, CommandMap, ViewMap, and the injection adapter Robotlegs provides a robust starting place to begin coding your application.

The MVCS implementation is a set of base classes loosely modeled on PureMVC. At the heart of the implementation is the Context. The Context creates instances of the various mapping classes, the injection adapter, and gives the developer a centralized IEventDispatcher that can be used for messaging between application tiers.. The other three classes, Actor, Mediator, and Command, reduce boiler plate and provide convenient access to injected dependencies typically used in the the MVCS tiers.

What if you hate PureMVC, don’t want to extend any framework classes, or generally just want to work in a different way outside of a prescribed MVCS architecture?

No problem.

Here’s the deal. Robotlegs, the framework, is a set of interfaces. You can effectively do whatever you want with these interfaces. You can make use of the base concrete implementations of the core interfaces, use a class from the MVCS implementation, implement your own concrete classes based on the framework core, bring in other libraries or any combination you can think of. In terms of a framework, Robotlegs can be whatever you want/need it to be.

Man Joel, that was a long intro. Where’s the freaking code??!?

14
Nov/09

TexFlex09 Robotlegs Slides and a Robotlegs T-Shirt Giveaway

robotlegs_-1TexFlex09 was a lot of fun. I had some t-shirts printed for the event, and still have a good sized stack of them left over. I thought it would be fun to give them to people who created interesting examples, tutorials, or screen casts of Robotlegs in action. Just make something cool and post it, and I will send you a Robotlegs t-shirt (while supplies last!)

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11
Nov/09

Robotlegs MVCS: Walkthrough of an AIR Twitter Client

rl_twit_ss

Here is the “completed” project on Github.

This is a roughly 25 minute walkthrough of wiring together a Twitter client using the Robotlegs AS3 Micro-Architecture MVCS implementation. It covers setting up the context, using commands, mediating composite view component, granular view component mediation, and retrieving data from a service.

Apologies in advance for the ambient noise. 4 kids, 2 dogs, and a busy wife does not make the perfect sound booth ;)

I am considering expanding on this example and creating a start to finish video series creating a full Twitter client with Robotlegs. This would cover the actual component building, wiring everything together, working with data models (local storage, etc), and refining the application to use the advanced features available with the Twitter API using TDD the whole time for development. Is this something that you’d be interested in?

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